Card 1 of 28 Known: 0 / 28
click to reveal definition
click to flip back
You know 0 of 28 cards in current set.

Ready to get certified?

Get Certified

Need this expertise applied inside your organization?

Explore Our Services

Full Glossary

Agile Foundations

Agile
An iterative, incremental approach to delivering value that responds to change through frequent feedback, collaboration, and working solutions.
Agile Manifesto
A 2001 statement of four values and twelve principles prioritizing individuals and interactions, working software, customer collaboration, and responding to change.
Four Values
Individuals and interactions over processes and tools; working software over documentation; customer collaboration over contract negotiation; responding to change over following a plan.
Iterative Development
Building in short, repeated cycles that each add value and gather feedback, enabling course correction.
Incremental Delivery
Delivering working slices of the product over time rather than everything at the end.
Empiricism
Making decisions based on observation and evidence from working software through transparency, inspection, and adaptation.
Agile vs. Waterfall
Waterfall completes phases sequentially; Agile delivers value iteratively with continuous feedback, reducing risk and accommodating change.

Scrum

Scrum
The most widely used Agile framework: small cross-functional teams deliver value in fixed-length sprints, guided by defined roles, events, and artifacts.
Sprint
A fixed timebox (typically 1–4 weeks) in which the team plans, builds, tests, and delivers a potentially releasable increment.
Product Owner
The role accountable for maximizing value by owning and prioritizing the product backlog and representing stakeholders.
Scrum Master
A servant-leader who facilitates Scrum, coaches the team, and removes impediments.
Development Team
The cross-functional group that does the work of delivering a done increment each sprint.
Sprint Planning
The event where the team selects backlog items and defines a plan and goal for the sprint.
Daily Scrum
A short daily synchronization where the team coordinates work toward the sprint goal and surfaces impediments.
Sprint Review
An event where the team demonstrates the increment and gathers stakeholder feedback.
Sprint Retrospective
A reflection where the team identifies improvements to its process for the next sprint.
Product Backlog
The single, prioritized list of everything that might be needed in the product, owned by the Product Owner.
Increment
The sum of completed backlog items that is potentially releasable at the end of a sprint.

Stories & Estimation

User Story
A short, user-focused description of functionality: 'As a <role>, I want <goal> so that <benefit>.'
Acceptance Criteria
Conditions that define when a story is complete and correct, guiding development and testing.
Story Points
A relative measure of size combining effort, complexity, and uncertainty, rather than absolute time.
Planning Poker
A consensus estimation technique where members reveal estimates simultaneously and discuss differences.
Velocity
The average story points a team completes per sprint, used to forecast future capacity.

Kanban

Kanban
A flow-based method that visualizes work, limits work in process, and manages flow to improve delivery.
Limiting WIP
Capping the amount of work in progress to reduce multitasking, expose bottlenecks, and improve throughput.
Kanban Board
A visual board showing work items moving through stages, making flow and bottlenecks visible.

Quality & Delivery

Built-In Quality
Practices like test-first, continuous integration, and a strong Definition of Done that keep quality high throughout.
Continuous Improvement
Regularly reflecting and adjusting so the team gets measurably better over time.
Get started with ICON, today.
Book a consultation