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Foundations
- Agile Planning
- Planning as a continuous, adaptive activity that occurs at multiple horizons and is refined as learning occurs, rather than a one-time upfront event.
- Planning Onion
- The idea that planning happens at many levels — day, iteration, release, product, portfolio, strategy — each with a different horizon and detail.
- Plan vs. Planning
- The value is in the planning activity and shared understanding; plans are expected to change as reality unfolds.
- Embracing Uncertainty
- Agile planning acknowledges that estimates are uncertain and improves forecasts with real data over time.
Estimation
- Relative Estimation
- Sizing items by comparing them to each other rather than estimating absolute time, which humans do more reliably.
- Story Points
- A unit of relative size that combines effort, complexity, and uncertainty, decoupled from any individual's speed.
- Ideal Time vs. Elapsed Time
- Ideal time is focused work time without interruptions; elapsed (calendar) time includes delays and other work.
- Fibonacci Scale
- A sequence (1, 2, 3, 5, 8, 13, 21) used for points; growing gaps reflect increasing uncertainty in larger items.
- Planning Poker
- A consensus technique where team members privately choose estimates and reveal simultaneously, discussing differences to converge.
- Triangulation
- Checking an estimate by comparing the item to several previously sized reference stories.
- Reference Story
- A well-understood, already-sized story used as a baseline for estimating others relatively.
- T-Shirt Sizing
- A coarse relative estimation (S, M, L, XL) useful for large or early-stage items before finer estimates.
- Re-estimating
- Estimates are updated only when understanding materially changes, not to reconcile with actual time spent.
Velocity
- Velocity
- The average number of story points a team completes per iteration, used to forecast how much it can do in future iterations.
- Yesterday's Weather
- Using recent actual velocity as the best predictor of near-term capacity.
- Velocity Range
- Forecasting with a range based on historical highs and lows to reflect natural variability.
- Capacity Planning
- Adjusting a plan for holidays, leave, and other commitments so an iteration's plan is realistic.
Release Planning
- Release Plan
- A plan mapping which features or stories will be delivered across upcoming iterations, based on velocity and priority.
- Fixed Scope vs. Fixed Date
- Plan by dividing scope by velocity to find a date, or fit scope to a fixed date — two ways to forecast a release.
- Minimum Viable Product (MVP)
- The smallest release that delivers and validates value, focusing early scope on what matters most.
- Burndown Chart
- A chart tracking remaining work over time, showing whether the team is on pace to finish.
- Burnup Chart
- A chart showing completed work against total scope, making scope changes visible alongside progress.
- Cumulative Flow Diagram
- A chart showing work in each state over time, revealing bottlenecks and WIP buildup.
Iteration Planning
- Iteration Planning
- Selecting and committing to the highest-priority ready items for the next iteration and defining a goal.
- Task Breakdown
- Decomposing committed stories into tasks to build a shared plan and surface hidden work.
- Commitment vs. Forecast
- Treating the iteration plan as a forecast the team believes it can meet, based on capacity and history.
Managing Uncertainty
- Cone of Uncertainty
- The principle that estimates are widest early and narrow as work proceeds and learning accumulates.
- Spikes
- Timeboxed research or experiments to reduce uncertainty before estimating or committing to risky work.