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Full Glossary

Foundations

Customer Centricity
Placing the customer at the center of decisions, grounding solutions in real needs and desired outcomes.
Design Thinking
A human-centered, iterative approach to understanding problems and creating solutions through empathy and experimentation.
Desirable, Feasible, Viable, Sustainable
The lenses of a good solution: customers want it, it can be built, it makes business sense, and it can be sustained.
Problem Space vs. Solution Space
Understanding the customer's problem before designing a solution, to ensure you solve the right problem.
Beginner's Mind
Approaching problems with curiosity and without assumptions to see needs freshly.

Empathize

Empathy
Deeply understanding customers' needs, feelings, and context, the starting point of design thinking.
Customer Research
Gathering insight through interviews, observation, and immersion in the customer's world.
Empathy Map
A tool capturing what a customer says, thinks, does, and feels to build shared understanding.
Personas
Research-based archetypes of target customers that keep design grounded in real needs.
Customer Journey Map
A visualization of the stages, actions, and emotions a customer experiences, revealing pain points and opportunities.

Define

Problem Definition
Framing a clear, customer-focused problem statement that guides ideation.
Point of View (POV)
A statement of a specific user, their need, and an insight, focusing the design challenge.
How Might We
Reframing problems as open questions that invite creative solutions.
Jobs to Be Done
Understanding the underlying job a customer is trying to accomplish, beyond the surface request.

Ideate

Ideation
Generating a wide range of solution ideas before narrowing, separating divergent from convergent thinking.
Brainstorming
A group technique to generate many ideas quickly by deferring judgment.
Diverge then Converge
Expanding options broadly, then narrowing to the most promising to pursue.

Prototype

Prototyping
Building quick, low-cost representations of ideas to make them tangible and testable.
Minimum Viable Product (MVP)
The smallest solution that can validate value with real customers before larger investment.
Low-Fidelity Prototype
A rough model (sketch, wireframe) used to explore and get feedback cheaply and fast.

Test

Testing with Users
Putting prototypes in front of real customers to learn what works and what to change.
Build-Measure-Learn
A loop of creating, testing, and learning to iterate toward a better solution.
Iterate
Refining the solution based on feedback, repeating the cycle until it meets customer needs.

Applying It

Customer Centricity in Delivery
Embedding customer focus throughout development so teams continuously build the right thing.
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