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Full Glossary

Foundations

User-Centered Design (UCD)
A design approach that places users' needs, goals, and context at the center of every design decision.
Why UCD
Designing around real user needs produces products that are more usable, useful, and satisfying, reducing costly rework.
Iterative Design
Designing in cycles of research, design, prototype, and test, refining based on feedback.
Usability
How effectively, efficiently, and satisfyingly users can achieve their goals with a product.

Research

User Research
Gathering insight into users' needs, behaviors, and context through interviews, observation, and surveys.
Contextual Inquiry
Observing users in their real environment to understand how they actually work.
User Needs and Goals
Understanding what users are trying to accomplish and why, to guide design.
Task Analysis
Breaking down the tasks users perform to design support for them effectively.

Modeling Users

Personas
Research-based archetypes of target users that keep design grounded in real needs.
Scenarios
Narratives describing how a persona uses the product to achieve a goal.
User Journey
A map of the stages, actions, and emotions a user experiences, revealing pain points.
Mental Model
The user's understanding of how something works, which the design should align with.

Principles

Usability Heuristics
General principles (e.g., visibility of status, consistency, error prevention) for usable design.
Consistency
Using familiar, consistent patterns so users can transfer knowledge and feel confident.
Feedback and Visibility
Keeping users informed about system status and the results of their actions.
Error Prevention and Recovery
Designing to prevent mistakes and to help users recover easily when they occur.
Accessibility
Designing so people with a range of abilities can use the product effectively.

Design

Information Architecture
Organizing and structuring content so users can find and understand it.
Interaction Design
Designing how users interact with a product — flows, controls, and behavior.

Prototyping & Testing

Prototyping
Creating low- or high-fidelity models to explore and communicate designs and get feedback.
Usability Testing
Observing real users attempting tasks to find and fix usability problems.
Iterate on Feedback
Refining the design based on test findings, repeating until it meets user needs.
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