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Foundations
- User-Centered Design (UCD)
- A design approach that places users' needs, goals, and context at the center of every design decision.
- Why UCD
- Designing around real user needs produces products that are more usable, useful, and satisfying, reducing costly rework.
- Iterative Design
- Designing in cycles of research, design, prototype, and test, refining based on feedback.
- Usability
- How effectively, efficiently, and satisfyingly users can achieve their goals with a product.
Research
- User Research
- Gathering insight into users' needs, behaviors, and context through interviews, observation, and surveys.
- Contextual Inquiry
- Observing users in their real environment to understand how they actually work.
- User Needs and Goals
- Understanding what users are trying to accomplish and why, to guide design.
- Task Analysis
- Breaking down the tasks users perform to design support for them effectively.
Modeling Users
- Personas
- Research-based archetypes of target users that keep design grounded in real needs.
- Scenarios
- Narratives describing how a persona uses the product to achieve a goal.
- User Journey
- A map of the stages, actions, and emotions a user experiences, revealing pain points.
- Mental Model
- The user's understanding of how something works, which the design should align with.
Principles
- Usability Heuristics
- General principles (e.g., visibility of status, consistency, error prevention) for usable design.
- Consistency
- Using familiar, consistent patterns so users can transfer knowledge and feel confident.
- Feedback and Visibility
- Keeping users informed about system status and the results of their actions.
- Error Prevention and Recovery
- Designing to prevent mistakes and to help users recover easily when they occur.
- Accessibility
- Designing so people with a range of abilities can use the product effectively.
Design
- Information Architecture
- Organizing and structuring content so users can find and understand it.
- Interaction Design
- Designing how users interact with a product — flows, controls, and behavior.
Prototyping & Testing
- Prototyping
- Creating low- or high-fidelity models to explore and communicate designs and get feedback.
- Usability Testing
- Observing real users attempting tasks to find and fix usability problems.
- Iterate on Feedback
- Refining the design based on test findings, repeating until it meets user needs.